Field note
There are two markets
Players listed by another manager are sold through bidding. Teamless players supplied by the game can be bought immediately.
The search keeps them separate. This means every result has one obvious buying method, and nobody can claim they accidentally entered an eight-hour bidding war.
Field note
What a player is worth
Player Value uses role-weighted Quality and age. Quality follows a steep curve, so each extra Q point adds more value to a stronger player. At the default balance settings, a 25-year-old Q50 player is worth 20 million and a Q99 player is worth 500 million. Players below Q50 follow the same curve and cost less.
Age applies separately. Younger players are worth more than older players at the same Q, and a young Q99 player can exceed the 500 million reference price. Values update as Quality or age changes and are rounded to the nearest thousand. Morale, Fitness, injuries and hidden traits do not directly change Value.
Value gives the market a reference price. The seller and the bidders still decide what an owned player actually sells for.
Field note
Owned players need a bid
The seller chooses an asking price inside the allowed range. Your bid must reach that price and, if someone else is already leading, beat it by the required amount.
A transfer completes when one bid has stayed highest for eight hours. If somebody outbids you, you may withdraw your old bid and take your wounded pride elsewhere.
Field note
Teamless players are instant
Teamless players have no selling manager. Their price is their current Value, there is no bidding, and a valid purchase moves the player straight into your squad.
They only stay listed for 48 hours. Check back now and then, because the market will not keep a good player warm while you think about it.
Field note
Save the searches you care about
You can filter by market, role, age, Quality and selected visible attributes. Save a useful search and it keeps the latest results for you. You can rename it, reorder it and refresh it to spot newly listed players.
The saved result is a snapshot, not a blood oath. A player may still appear after the listing has ended; the buying actions will be disabled until you refresh.
Field note
The money must actually exist
The game checks your money and squad space when you bid, then checks them again when the transfer is due. Money already promised on other leading bids is not spare money, however optimistic your accounting may be.
If a transfer fails because one side cannot complete it, the responsible manager can be fined. A completed move can also knock down team strengths because squads need time to adjust when someone arrives or leaves.